Chains Of Olympus
To begin with, it's all fairly innocuous god-bidding fodder, with the surly bald warrior defending a Persian city from an invading army. Soon enough, he comes across a statue of Athena, who sends him off on a typically violent quest via the usual collection of huge caves, ornate temples and even Hades itself to retrieve Helios, for reasons too absurd to go into. Eventually, our hero faces one of those galling moral dilemmas that game developers love (no wonder Kratos was so irrepressibly grumpy in the first place), and we're given the perfect excuse to hammer buttons and add to his growing collection of spare body parts.
Chains of Olympus sees the return of angry demigod Kratos as he hacks and slashes his way through an ultra-violent adventure on the PSP.
•, pp. 4, 10, 11, 12 •, p. 12 •, p. 5 • ^.. Retrieved November 5, 2010. • Leone, Matt (May 11, 2007).. Archived from on November 20, 2012. Retrieved October 2, 2007. • Ransom-Wiley, James (February 16, 2007)..
The faster processor allowed for more realistic blood effects, lighting effects, and shadows as well as improved enemy intelligence. The upgrade, however, noticeably decreased battery life. After the game's completion, Game Director Ru Weerasuriya stated multiplayer options and other puzzles, characters, and dialogue had to be removed due to time constraints. Audio [ ] Two of the voice actors returned from the previous installments to reprise their roles, which were Terrence C. Carson and Linda Hunt, who voiced Kratos and the narrator respectively. Erin Torpey adopted the dual roles of Athena and Eos. Fred Tatasciore, who voiced different characters in previous installments, returned, and in this game, voiced both Atlas and the Persian King.
Its interesting news, but to jump the gun either way is hasty, to say the least. —Preceding comment added by () 03:45, 9 March 2008 (UTC) No offense, but you're wrong. This game has been developed for the PSP using Ready At Dawn's proprietary engine for the PSP. Porting this to PS2 will require extra development expenses and resources to be devoted.
Is it third-party or in-house? 15:04, 9 August 2007 (UTC) Official title? [ ] on what could be the official title for the game. Should the article be renamed?
I will be thinking about how it could be worked, since it's kind of weird as how it is now. () 08:28, 20 July 2012 (UTC) As per Teancum's suggestion, Audio is now a sub-section of Development with no sub-sections of its own.
I have merged it here. Please be sure to hit 'Edit' only on (which will forward to this page) to ensure the discussion is kept in one place for archival purposes. -- () 13:32, 19 July 2012 (UTC) I had actually originally named it 'Audio', but the reviewer suggested a rename and moving to development, which I brought up Batman as my reasoning for putting the section where it was at. Since there's a soundtrack section, should composition related information (like the statement you pointed out) be put there instead? () 15:00, 19 July 2012 (UTC) Yes, I would merge the Voice-over and Soundtrack section as a new Audio section and place it under development.
Dying, but uncaring of her fate, the goddess taunts Kratos, snarling that now his suffering shall never end as her body then explodes, severing the pillar in the shockwave with Atlas now the only thing holding the world together. Though the Titan to gloats to him about the gods' true plans for him, Kratos believes his path is clear, serving them regardless so they will keep their promises to free him from his nightmares as it is all he has left. Atlas ends by foretelling that. Keeping his own promise to the gods, Kratos returns Helios to the sky.
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He thinks it is a. The Doctor and Socrates touch the egg and enter it, ending up in what appears to be Olympus. Zeus chastises Hermes, Aphrodite and Hephaestus for allowing the voices of their worshippers to fade. Athena begs him not to release 'the beast', but Zeus tells her that the mortals have brought this upon themselves. As he releases Athena's brother, the Doctor interrupts him, and is chained to a column upside down.
Together with, the game was released for the as part of the (called God of War Collection – Volume II in Europe) on September 13, 2011, in North America, September 16 in Europe, September 29 in Australia, and October 6 in Japan. The collection is a remastered of both games to the PS3 hardware, with features including resolution,, graphics locked at 60 frames per second, vibration function,. God of War: Origins Collection and full trials of its two games were also released for download on the PlayStation Store on September 13, 2011, in North America. By June 2012, the collection had sold 711,737 copies worldwide. On August 28, 2012,, God of War III, and Origins Collection were released as part of the under Sony's line of PlayStation Collections for the PlayStation 3 in North America.